![]() This time, I’ll use the ② as a line drawing. The theme of this project is “A servant bringing tea to the garden”. ①Color RoughĢ000 px is recommended for thicker paintings, as a small canvas will not allow you to paint fine details. In this course, I will show you how to create a color rough that is similar to an animated painting, and then how to apply a thicker coat of paint to the character→ small objects → background. How to Add Light and Shadow-įrom here I’d like to show you the general flow of how to add light and shadow. In this way, the mood of an illustration depends on “what” and “where” it is illuminated.īy simply being aware of this, you will be able to dramatize the characters and the scene many times over. In addition to this, reflected light from the background and surrounding accessories can be added to create more complex expressions. ![]() (The “slanting light” and “sunlight through the trees” are just light being blocked by obstacles, but the light source is the sun.) ③Change by Color of Light SourceĪlso, depending on what is the light source, the color of the light and shadows, as well as the overall color, will change.įrom top left to bottom: “Sun”, “Moon”, “Candle”, “Light blue and pink lighting”, “Slanting light”, “Sunlight through the trees”. When the light reaching the object is weak, the boundary between light and dark becomes vague, giving a hazy impression. The closer the object is to the light source, the stronger the contrast between light and dark.Ĭonversely, the farther away an object is from the light source, the weaker the contrast between light and dark becomes. The next step is to consider how far away the light source is located. When in doubt about where to place the light source, think about where to shine the light depending on the impression you want to give. When thinking about light sources, first consider the position/angle of the light source.įurthermore, depending on the position and angle of the light source, it is possible to create not only light and shadow, but also the character’s emotions and situation.įor example, a character with the light source directly above her will look “mysterious”, while a character with the light source directly below her will look “creepy”. The way light and shadow are cast varies greatly depending on “where” the light source is located. The light source is the most important element when considering light and shadow, not only in thick painting. The atmosphere of a painting is affected by the position and angle from which it illuminates the subject. – Light Source-Ī “light source” is, as the name implies, something that emits light. In thick paint, it is especially important to handle the “light/dark border”. These three elements are very important in expressing a three-dimensional effect. Reflected light・・・The part of the image that is brightened by reflections from the ground and surrounding objects. Core shadows・・・The darkest part of the image that occurs at the boundary between light and dark areas.ħ. Lines of sight and darkness・・・The boundary between light and dark areas.Ħ. The thicker the paint, the more nuances are added, and the following elements are added.ĥ. In so-called “anime” painting, these four elements are often used to create a three-dimensional effect. Dark Place・・・A shaded area where light does not shine. Bright Place・・・The area where the light hits.Ģ. In thick painting, we tend to focus on complex colors and the expression of light and shadow, but first let me introduce what makes up the expression of light and shadow.ġ. Required to compile gles 2.Light and dark are important elements for expressing a three-dimensional effect. _UseAlphaTest ( "Alpha Clipping", Float) = 0 Shader "Toony Colors Pro 2/Hybrid Shader"
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